

And that's not the end, when we finish creating our prototype we want to share it with our friends and family, or even a client. These prototypes will be advanced projects, and with the knowledge you gathered throught this course, even those complex prototypes will be as easy as pie to you. One for Mobile and the other for Web Application. For every tool, response and trigger I'm going to show you practical examples.Īnd at the end of this course, when you learn everything, we are going to create two prototypes from scratch. Then After that we are going to cover up some more advanced topics, like variables, formulas, scenes and components. We are going to start from very basics, like introducing with Protopie and it's interface, tools, triggers and responses. This is a COMPLETE course, where you will learn everything about ProtoPie. And with this course I'm going to prove them wrong! Many designers out there still believe that advanced prototyping without coding is not possible. Because it's never been this easy! The philosophy behind ProtoPie is that high-fidelity prototyping should be done easily and quickly. With just one click you can import your project design in ProtoPie and start creating prototypes immediately! Yes, It's that easy! And that's one of many reasons why ProtoPie has a word Pie in it's title.

If you are already using Adobe XD, Figma or Sketch for UI/UX Design, then I have a good news for you, because ProtoPie is compatible with those softwares. Whenever a new ProtoPie version come out, videos about all new features will be created and uploaded. NOTE: This course will constantly be updated. And Would you like to see how your static design could look like when you give it a life using motion animations? Well then, in this course you'll learn everything about Protopie, from basics to advanced stuff like creating serious prototype projects.
#Protopie trigger to scene 2 how to#
So, first, I would recommend microinteractions to the client and then, I might ask them to consider more advanced motions, like transitioning a card into a page.Would you like to learn how to create highly interactive and complex prototypes for Mobile, Web and Desktop Applications. In a real world scenario, microinteractions enhance the experience with less tax on performance. Micro interactions, on the other hand, can be used with plugins like Lottie, so it's much easier now to implement it.

The thing about motion is that though it looks delightful on a prototype, it's taxing for performance on mobile phones and not everyone has the best mobile phones out there. For example, when you tap on a heart and it doesn't just appear red, it explodes into hearts and delights the user. Microinteractions further enhance the application by providing instant feedback. I wouldn’t put too much pressure on using motion since most frameworks already include transitional animation by default. I actually insist on always including microinteractions when building an application. What do you do when a client asks you, "Why does animation or why does motion matter?" What do you say?

I actually try to extend it to 50 centiseconds, which makes transitions a bit smoother and give viewers enough time to experience the transition.ħ. The tools provide about 30 centiseconds of a transition period by default. For the later animations, I used Principle, Protopie or any other modern interaction design tool, so those built-in responses to the triggers were actually more consistent. Most of the earlier animations on my profile are built in AfterEffects, so I had to manually tune everything to look like an interaction with a human touch. But by speeding up animations to keep it tight, we don't get to experience the flow or the smoothness, so I intentionally keep it a bit slow, so the viewer can experience what's going on behind the scenes. They recommend keeping the animations tight and as short as possible in order to make it delightful. Could you tell me more about your process for developing that personal aesthetic? 🎨Īnswer: The reason for transitioning to more subtle animation has to do with material design and human interface guidelines. Many of your designs use bold and fluid animations, while your more recent designs use subtler motions, like gradual shifts in light or a slow pan left to right.
